Πρωτότυπο βίντεο για Παιχνιδοκεντρική Μάθηση

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Βιβλιογραφία

Al-Azawi, R., Al-Faliti, F., & Al-Blushi, M. (2016). Educational gamification vs. game based learning: Comparative study. International Journal of Innovation, Management and Technology, 7(4), 132-136. https://www.researchgate.net/publication/308613589_Educational_Gamification_Vs_Game_Based_Learning_Comparative_Study

Deterding, S., Sicart, M., Nacke, L., O'Hara, K., & Dixon, D. (2011). Gamification. using game-design elements in non-gaming contexts. In CHI'11 extended abstracts on human factors in computing systems.https://www.researchgate.net/publication/221518895_Gamification_Using_game_design_elements_in_non-gaming_contexts

Δημητριάδης, Σ., (2015). Παιχνιδοκεντρική Μάθηση.[Κεφάλαιο]. Θεωρίες μάθησης και εκπαιδευτικό λογισμικό, Κάλλιπος, Ανοικτές Ακαδημαϊκές Εκδόσεις. κεφ. 9. https://repository.kallipos.gr/handle/11419/3397

ΕΚΟΜΕ, (2021). Εκπαιδευτικός Οδηγός για τον Διεθνή Μαθητικό Διαγωνισμό Δημιουργίας Επιτραπέζιου και Αφηγηματικού Ψηφιακού Παιχνιδιού Το μάθημα ...παιχνίδι! Επιμέλεια: Σ.Κυμιωνής – Δ.Λαμπαδά. https://www.ekome.media/el/download_files/to-mathima-paichnidi-ekpaideftikos-odigos/

Game Learn (nd). Eight examples that explain all you need to know about serious games and game-based learning.  https://www.game-learn.com/all-you-need-to-know-serious-games-game-based-learning-examples/

Gamified Special Education (nd). Gamification & Game Based Learning. https://gamifiedspecialteaching.wordpress.com/gamificationgamebasedlearning/

Oblinger, D. (2004). The next generation of educational engagement. Journal of Interactive Media in Education, 1-18. https://www.researchgate.net/publication/200772848_The_Next_Generation_of_Educational_Engagement

Papastergiou, M. (2009). Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation. Computers & Education 52, 1-12. https://www.sciencedirect.com/science/article/abs/pii/S0360131508000845

Πετροπούλου, Ο. Κ. (2015). Σύγχρονες μορφές εκπαιδευτικής αξιολόγησης με αξιοποίηση εκπαιδευτικών τεχνολογιών, Κάλλιπος, Σύνδεσμος Ελληνικών Ακαδημαϊκών Βιβλιοθηκών. https://www.openbook.gr/sygxrones-morfes-ekpaideytikis-axiologisis-me-axiopoiisi-ekpaideytikwn-texnologiwn/

Prensky, M. (2001). Fun, play and games: What makes games engaging. Digital game-based learning. 5(1), 5–31. https://www.marcprensky.com/writing/Prensky%20-%20Digital%20Game-Based%20Learning-Ch5.pdf

Sandberg, J., Maris, M., & De Geus, K. (2011). Mobile English learning: An evidence-based study with fifth graders. Computers & Education, 57(1), 1334-1347 http://dx.doi.org/10.1016/j.compedu.2011.01.015

Σκουμπουρδή, Χ. (2015). Το παιχνίδι στη μαθηματική εκπαίδευση των μικρών παιδιών. Σύνδεσμος Ελληνικών Ακαδημαϊκών Βιβλιοθηκών, 20-22. https://repository.kallipos.gr/handle/11419/1295?locale=el

Van Eck, R. (2006). Digital game-based learning: It's not just the digital natives who are restless. EDUCAUSE review, 41(2), 16. https://www.researchgate.net/publication/242513283_Digital_Game_Based_LEARNING_It%27s_Not_Just_the_Digital_Natives_Who_Are_Restless

Van Eck, R. (2015). Digital game-based learning: Still restless, after all these years. EDUCAUSE review. 50(13). https://www.researchgate.net/publication/284178854_Digital_game-based_learning_Still_restless_after_all_these_years

 

 

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