Οδηγός περαιτέρω μελέτης
Αγαπητοί συμμετέχοντες,
Με την ολοκλήρωση της επιμόρφωσης, σας προσκαλούμε αν θέλετε να εμβαθύνετε περισσότερο για το πώς η Game-Based Learning μπορεί να εμπλουτίσει την εκπαίδευση και να προσφέρει καινοτόμες προσεγγίσεις στη μάθηση. Σας προτείνουμε λοιπόν τον οδηγό περαιτέρω μελέτης που εμβαθύνει στο συναρπαστικό κόσμο του Game-Based Learning (GBL).
Οδηγός Περαιτέρω Μελέτης
Behnamnia, N., Kamsin, A., Ismail, M. A., & Hayati, S. A. (2022). A review of using digital game-based learning for preschoolers. Journal of Computers in Education, 10(4), 603–636. https://doi.org/10.1007/s40692-022-00240-0
Cojocariu, V., & Boghian, I. (2014). Teaching the relevance of game-based learning to preschool and primary teachers. Procedia – Social and Behavioral Sciences, 142, 640–646. https://doi.org/10.1016/j.sbspro.2014.07.679
Fang, M., Tapalova, O., Zhiyenbayeva, N., & Kozlovskaya, S. (2021). RETRACTED ARTICLE: Impact of digital game-based learning on the social competence and behavior of preschoolers. Education and Information Technologies, 27(3), 3065–3078. https://doi.org/10.1007/s10639-021-10737-3
Foster, A., & Shah, M. (2020). Principles for Advancing Game-Based Learning in Teacher Education. Journal of Digital Learning in Teacher Education, 36(2), 84–95. https://doi.org/10.1080/21532974.2019.1695553
Hilliard, A. T., & Kargbo, H. F. (2017). Educationally Game-Based Learning Encourages Learners to be Actively Engaged in their Own Learning. International Journal of Education and Practice, 5(4), 45–60. https://doi.org/10.18488/journal.61.2017.54.45.60
Karagiorgas, D. N., & Niemann, S. (2017). Gamification and Game-Based Learning. Journal of Educational Technology Systems, 45(4), 499–519. https://doi.org/10.1177/0047239516665105
Nolan, J., & McBride, M. (2013). Beyond gamification: reconceptualizing game-based learning in early childhood environments. Information, Communication & Society, 17(5), 594–608. https://doi.org/10.1080/1369118x.2013.808365
Plass, J. L., Homer, B. D., & Kinzer, C. K. (2015). Foundations of Game-Based Learning. Educational Psychologist, 50(4), 258–283. https://doi.org/10.1080/00461520.2015.1122533
Prensky, M. (2003). Digital game-based learning. Computers in Entertainment, 1(1), 21. https://doi.org/10.1145/950566.950596