As you were informed from the infographic found on the second page of this blog, Second Life (SL) is the most widely used virtual world by 78%. In this section you will find five case studies which focus on educational issues regarding Virtual Worlds when applied in teaching EFL (English as a Foreign Language). They mainly examine benefits as well as challenges involved from the perspectives of both teachers and learners.
Hismanoglu, M. (2012). Integrating Second Life into an EFL classroom: A new dimension in foreign language learning and teaching. International Journal on New Trends in Education and Their Implications, 3(4), 100-111. http://www.ijonte.org/FileUpload/ks63207/File/09.hismanoglu.pdf |
Inman, C., Wright, V. H., & Hartman, J. A. (2010). Use of Second Life in K-12 and higher education: A review of research. Journal of Interactive Online Learning, 9(1). https://www.ncolr.org/jiol/issues/pdf/9.1.3.pdf |
Jarmon, L., Traphagan, T., Mayrath, M., & Trivedi, A. (2009). Virtual world teaching, experiential learning, and assessment: An interdisciplinary communication course in Second Life. Computers & Education, 53(1), 169-182. https://www.sciencedirect.com/science/article/pii/S0360131509000141 |
Sarac, H. S. (2014). Benefits and challenges of using Second Life in English teaching: Experts’ opinions. Procedia-Social and Behavioral Sciences, 158, 326-330. https://www.sciencedirect.com/science/article/pii/S1877042814061886 |
Wang, C. X., Lefaiver, M. L., Hunt, C., & Wang, Q. (2011). Teaching in an EFL program in second life: Student teachers’ perspectives and implications. Journal of Educational Technology Development and Exchange (JETDE), 4(1), 4. https://aquila.usm.edu/cgi/viewcontent.cgi?article=1015&context=jetde |
FURTHER STUDY
Now let's focus on certain issues that arise when young children and adolescents are involved regarding education as well as entertainment and how they can be counteracted.
Read the following article and complete the crossword below:
Reed, N., & Joseff, K. (2022). Kids and the Metaverse: What Parents, Policymakers, and Companies Need to Know. Common Sense Media. https://www.commonsensemedia.org/sites/default/files/featured-content/files/metaverse-white-paper.pdf
Crossword created in e-me4all.eu (e-me content)