Οδηγός περαιτέρω μελέτης

ΕΚΟΜΕ (2021). Εκπαιδευτικός Οδηγός για τον Διεθνή Μαθητικό Διαγωνισμό Δημιουργίας Επιτραπέζιου και Αφηγηματικού Ψηφιακού Παιχνιδιού Το μάθημα ... παιχνίδι! Επιμέλεια: Σ. Κυμιωνής – Δ. Λαμπαδά
https://www.ekome.media/wp-content/uploads/EKOME_GAMESCOMP_GUIDE_19_04_2021.pdf?fbclid=IwAR30EOkx3WuF4e7EL1m6DH481C9dp4i35bcFKwIYnyS3NmUlHkqORKD1iRY

Hilgard, J., Engelhardt, C. R. & Bartholow, B. D. (2013). Individual differences in motives, preferences, and pathology in video games: the gaming attitudes, motives, and experiences scales (GAMES). Columbia, MO: University of Missouri-Columbia, Social-Cognitive Neuroscience Laboratory, Department of Psychology.

Yee, N. (2007). Motivations of Play in Online Games. Journal of Cyber Psychology and Behavior, 9, 772-775.

Yee, N. (2015). The Gamer Motivation Model in Handy Reference Chart and Slides. https://quanticfoundry.com/2015/12/15/handy-reference/

Zampeta-Legaki, N., Xi, N., Hamari, J., Karpouzis, K. & Assimakopoulos, V. (2020) The effect of challenge-based gamification on learning: An experiment in the context of statistics education. International Journal of Human-Computer Studies, 144, 102- 496. doi:10.1016/j.ijhcs.2020.102496

Βίντεο:

https://www.youtube.com/watch?v=fJACoL8womk

https://www.youtube.com/watch?v=8lp0W4AWKlk

https://www.youtube.com/watch?v=wyawghh_77U

 

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