Οδηγός περαιτέρω μελέτης

Υπερσύνδεσμοι για περαιτέρω μελέτη:

https://blog.mindresearch.org/blog/game-based-learning-vs-gamification

Marvel, M. D. (2017). Player characteristics and games: Findings and implications for
distance learning. Journal of Educational Technology Systems, 46(2), 215-238.
doi: https://doi.org/10.1177/0047239517723138

Lozarito, K. K. S., Segumpan, M., & Vivienne, J. (2022). Effectiveness of digital games
in students' vocabulary. International Journal of English Language Teaching,
10(3), 8-14. Ανακτήθηκε 2 Ιανουαρίου, 2023, από https://tudr.org/id/eprint/83/

Juul, J. (2003). The Game, the Player, the World: Looking for a Heart of Gameness.
In M. Copier, & J. Raessens (Eds.), Level Up: Digital Games Research Conference
Proceedings (pp. 30-45). Utrecht: Utrecht University. Retrieved May 20, 2015, from
http://www.jesperjuul.net/text/gameplayerworld/

Paras, B., & Bizzocchi, J. (2005). Game, Motivation, and Effective Learning: An
Integrated Model for Educational Game design. Proceedings of DISAGRA 2005
Conference: Changing Views - Worlds in Play. Retrieved from
http://www.digra.org/wp-content/uploads/digital-library/06276.18065.pdf

Walther, K. B. (2003). Playing and Gaming: Reflections and Classifications. The
International Journal of Computer Game Research, 3(1). Retrieved from
http://www.gamestudies.org/0301/walther/

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