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Οδηγός Περαιτέρω Μελέτης

Βιβλιογραφία

Anastasiadis, T., Lampropoulos, G., & Siakas, K. (2018). Digital Game-based Learning and Serious Games in Education. International Journal of Advances in Scientific Research and Engineering4(12), 139-144.

https://www.researchgate.net/publication/329921232_Digital_Game-based_Learning_and_Serious_Games_in_Education

Βαρέλη, Β. & Σκαναβή, Ε. (2019). Εφαρμογή του Game Based Learning για τη διδασκαλία και εμπέδωση των Ομηρικών επών (Οδύσσεια) στην Ειδική Αγωγή. 9ο Πανελλήνιο Συνέδριο Επιστημών Εκπαίδευσης: Η Εκπαίδευση Δασκάλων και Καθηγητών Χαρισματικών Μαθητών στην Ελλάδα. 9, 110-118.

https://www.researchgate.net/publication/343695390_Epharmoge_tou_Game_Based_Learning_gia_te_didaskalia_kai_empedose_ton_Omerikon_epon_Odysseia_sten_Eidike_Agoge/link/5f3a7cd4458515b729277830/download?_tp=eyJjb250ZXh0Ijp7ImZpcnN0UGFnZSI6InB1YmxpY2F0aW9uIiwicGFnZSI6InB1YmxpY2F0aW9uIn19

Bates, T. (2019). Serious games and gamification. Online Learning and Distance Education Resources.

https://www.tonybates.ca/2019/09/07/serious-games-and-gamification/

English with Cambridge (2023, April 26). Game-Based Learning [Youtube Channel]. Retrieved January 30, 2023 from 

https://youtu.be/crn2ZrYCRvo?si=lcOqKnztFRS_RMHm

Φωκίδης, Ε. & Καιμάρα Π. (2022). Οι απόψεις των φοιτητών παιδαγωγικών τμημάτων σχετικά με τη χρήση ψηφιακών εκπαιδευτικών παιχνιδιών Open Education: The Journal for Open and Distance Education and Educational Technology. 18 (2), 102-117. 

https://ejournals.epublishing.ekt.gr/index.php/openjournal/article/view/27642

Game Learn (nd).  The 7 best articles on serious games and game-based leaarning. Retrieved January 29, 2023 from 

https://www.game-learn.com/en/resources/blog/the-7-best-articles-on-serious-games-and-game-based-learning/

Lokomotif (2023, December 5). Creative Book Gradient Line Icon. The Icon is suitable for web design, mobile apps, UI, UX, and GUI design. [Illustration]. iStock

https://www.istockphoto.com/vector/creative-book-gradient-line-icon-the-icon-is-suitable-for-web-design-mobile-apps-ui-gm1832990232-550900047

Zhonggen, Y. (2019). A Meta-Analysis of Use of Serious Games in Education over a Decade. International Journal of Computer Games Technology 2019, 1-8.

https://www.hindawi.com/journals/ijcgt/2019/4797032/